During Hilary term we hosted a series of talks “Imagine”, students, researches and industrial reps came share their experience in using VR/AR technologies in their fields.
Have you developed a Virtual Reality (VR) or Augmented Reality (AR) app?
Do you want to gain visibility by presenting your work to a wide audience at the University of Oxford?
If the answer to both questions is yes, then fill the form below and you will have the opportunity to present your work at our next event.
Find more details in the flier below and subscribe to our newsletter here to get the latest news from the vibrant Oxford community.
Please, also visit the full job advertisement.
” We are looking for a talented candidate with a technical profile with an interest in Virtual Reality (VR). The post-holder will be working on an exciting new project to enable the use of VR in NHS mental health services. The post-holder will be involved in two key aspects of this project: working on the re-design of the VR treatment with a healthcare design unit and patient and staff groups; and supporting the set-up of VR across several NHS trusts. There will also be opportunities to contribute to our other work in Oxford on applying VR to mental health problems.
The post-holder will be responsible of the installation and maintenance of virtual reality systems and will also be involved in the design and development of virtual environments for research and clinical studies. The individual will also have an attachment with the University of Oxford and will also be encouraged to develop his/her own research that fits with the group’s work.
The Oxford VR for mental health lab is part of Prof Daniel Freeman’s research group at the University of Oxford and Oxford Health NHS Foundation Trust. The post-holder will work closely with the computer science lead of the VR lab, Dr Aitor Rovira. Our group have been collaborating closely with Professor Mel Slater and team (University of Barcelona/University College London) on using virtual reality to research and treat severe mental health problems. In our latest large-scale project, we will also be collaborating with several other organisations. The post provides an exciting opportunity to join this research collaboration. Some project partners are in the private sector, for example Nowican.com, and this post also allows to collaborate with them.
Our Virtual Reality Lab includes state-of-the-art equipment:
- Various tracking systems: Intersense IS900, 16-camera setup Optitrack system, Perception Neuron body tracking suit, Microsoft Kinect. Our tracking area is roughly 30m2.
- Head-mounted displays: HTC Vive + TPCast, Oculus Rift, Nvis SX111.
- Various audio and video recording devices.
- The ideal candidate will be required to have:
- A Computer Science, Engineering, or similar university degree. A MSc degree is preferred.
- Experience in hardware setup with Virtual Reality devices, especially HTC Vive and Oculus Rift.
- Experience developing VR scenarios with Unity 3D or Unreal Engine.
- Demonstrable computer programming skills with C++ and C#. Low-level graphics programming using OpenGL or Vulkan will be a plus.
- Experience in using motion tracking systems (Vicon, Optitrack, Kinect).
- Other preferred skills:
- Modelling, texturing, and lighting of 3D environments (Autodesk 3D Studio, Maya, Blender).
- Creation of 3D virtual humans (MakeHuman, Mixamo, Daz3D, Poser).
- Be familiar with the 3D animation creation pipeline, from the recording with a motion capture system to the retargeting on virtual characters stage (Optitrack Motive, MotionBuilder).
- Audio and video editing (Adobe Premiere or similar, Audacity).
For more information about the post or to arrange an informal meeting, please contact Aitor Rovira aitor.rovira @ psych.ox.ac.uk
A newly established partnership with HTC VIVE will make professional VR equipment accessible to all members of the University of Oxford. Since our start we’ve had one mission: to bring people and resources together. Now everyone can experience VR.
The VR and AR Oxford Hub has organised a series of talks, and on Tuesday 20th February, Dave Haynes from HTC Vive will join us to give a presentation on the future of VR and Education. We will also announce the new partnership that enables every member of the University to borrow VR headsets or access one through a new established VR room. Students, researchers and member of staff interested in this initiative should register here to attend the talk hosted at the IT Services at 12.30. Free lunch and product demos will be provided.
In the previous talks of the series, called Imagine, we have hosted speakers discussing various aspects of interactive technologies: virtual reality (VR) and augmented reality (AR). Marco Del Tutto, DPhil student at the Physics Department of the University of Oxford, presented a VR app VeNu, provided useful guidelines on the development of it and has demonstrated that VR can be leveraged for outreach. Richard Smith, from the Radcliffe Science Library, presented the innovative way in which the Library is attracting students and researches: loaning 360 cameras, VR headsets and providing a 3D printing service. Oxford Brookes University’s researcher Alla Vovk gave a detailed overview of AR, user interface design and showed capabilities of the Microsoft HoloLens. Finally, David Faulkner, from Dassault Systems, introduced the 3DEXPERIENCE platform and presented the Living Heart project which shows how 3D technologies are transforming science and medicine. From these outstanding talks emerged the potential of interactive technologies, but also the necessity to facilitate the adoption of these technologies within the University.
Next, we will make VR accessible. Applications in education and research are encouraged, and more details will be given at the presentation where attendees can try the HTC VIVE and a selection of the education-related apps available at the Viveport.
To find out more about the available equipment, the loaning service, the VR Room and content provided through Viveport, register now at this link. Places are limited.
Imagine is a series of talks about Augmented Reality (AR) and Virtual Reality (VR); two disruptive technologies that push the limits of imagination. The talks will provide an overview of these technologies, app development and accessible facilities within the University. Each guest speaker will illustrate the use of VR/AR for different applications, such as training, learning, designing and research.
Search here and filter by imagine: for an up to date list.
All talks are held in the IT Services (Banbury Road, Oxford OX2 6NN) from 12:30-13:30
For additional information about the talks and registration:
Imagine: Catching neutrons in Virtual Reality
Imagine: New technologies in the RSL – why create a VR Lending Service?
Imagine: Augmented reality – from spatial interaction to astronaut training
Imagine: The 3DEXPERIENCE – Engineering in the Age of Experience (12/02/2018)
Imagine: Using VR in the real world – offshore wind turbine installation (6/03/2018)
Hi, I’ve recently become involved in VR projects as an external interest from my day job (CTO for a large UK stadium) and as such believe I’ve hit upon a concept for a VR app with large scale commercial possibilities.
I don’t know many developers in this space so thought reaching out within Oxford was my best opportunity to push this from a concept into delivery.
Are there any developers involved in this group that would be interested in meeting to discuss this concept I have and seeing how we could work together to deliver a proof of concept?
On October 26th, we launched the VR and AR Oxford Hub with the participation of over 50 people from various departments from the University of Oxford as well as external visitors. After interesting talks and engaging discussions with Chris Patton, Aitor Rovira, Stephen Taylor, and Ben Oakley, the evening finished with a networking session and some VR demos from Dell, Stephen and Aitor.
This project aims to create a network of academics, members of staff and students to support and promote their innovative ideas. In the first two months, more than 200 people within the University subscribed to the mailing list of this network expressing their interest in training and hands-on activities. Furthermore, the VR and AR Oxford Hub liaises with companies and other universities, making it the single point of contact for people outside the university.