Have you developed a Virtual Reality (VR) or Augmented Reality (AR) app?
Do you want to gain visibility by presenting your work to a wide audience at the University of Oxford?
If the answer to both questions is yes, then fill the form below and you will have the opportunity to present your work at our next event.
Find more details in the flier below and subscribe to our newsletter here to get the latest news from the vibrant Oxford community.
A newly established partnership with HTC VIVE will make professional VR equipment accessible to all members of the University of Oxford. Since our start we’ve had one mission: to bring people and resources together. Now everyone can experience VR.
The VR and AR Oxford Hub has organised a series of talks, and on Tuesday 20th February, Dave Haynes from HTC Vive will join us to give a presentation on the future of VR and Education. We will also announce the new partnership that enables every member of the University to borrow VR headsets or access one through a new established VR room. Students, researchers and member of staff interested in this initiative should register here to attend the talk hosted at the IT Services at 12.30. Free lunch and product demos will be provided.
In the previous talks of the series, called Imagine, we have hosted speakers discussing various aspects of interactive technologies: virtual reality (VR) and augmented reality (AR). Marco Del Tutto, DPhil student at the Physics Department of the University of Oxford, presented a VR app VeNu, provided useful guidelines on the development of it and has demonstrated that VR can be leveraged for outreach. Richard Smith, from the Radcliffe Science Library, presented the innovative way in which the Library is attracting students and researches: loaning 360 cameras, VR headsets and providing a 3D printing service. Oxford Brookes University’s researcher Alla Vovk gave a detailed overview of AR, user interface design and showed capabilities of the Microsoft HoloLens. Finally, David Faulkner, from Dassault Systems, introduced the 3DEXPERIENCE platform and presented the Living Heart project which shows how 3D technologies are transforming science and medicine. From these outstanding talks emerged the potential of interactive technologies, but also the necessity to facilitate the adoption of these technologies within the University.
Next, we will make VR accessible. Applications in education and research are encouraged, and more details will be given at the presentation where attendees can try the HTC VIVE and a selection of the education-related apps available at the Viveport.
To find out more about the available equipment, the loaning service, the VR Room and content provided through Viveport, register now at this link. Places are limited.