During Hilary term we hosted a series of talks “Imagine”, students, researches and industrial reps came share their experience in using VR/AR technologies in their fields.
Have you developed a Virtual Reality (VR) or Augmented Reality (AR) app?
Do you want to gain visibility by presenting your work to a wide audience at the University of Oxford?
If the answer to both questions is yes, then fill the form below and you will have the opportunity to present your work at our next event.
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A newly established partnership with HTC VIVE will make professional VR equipment accessible to all members of the University of Oxford. Since our start we’ve had one mission: to bring people and resources together. Now everyone can experience VR.
The VR and AR Oxford Hub has organised a series of talks, and on Tuesday 20th February, Dave Haynes from HTC Vive will join us to give a presentation on the future of VR and Education. We will also announce the new partnership that enables every member of the University to borrow VR headsets or access one through a new established VR room. Students, researchers and member of staff interested in this initiative should register here to attend the talk hosted at the IT Services at 12.30. Free lunch and product demos will be provided.
In the previous talks of the series, called Imagine, we have hosted speakers discussing various aspects of interactive technologies: virtual reality (VR) and augmented reality (AR). Marco Del Tutto, DPhil student at the Physics Department of the University of Oxford, presented a VR app VeNu, provided useful guidelines on the development of it and has demonstrated that VR can be leveraged for outreach. Richard Smith, from the Radcliffe Science Library, presented the innovative way in which the Library is attracting students and researches: loaning 360 cameras, VR headsets and providing a 3D printing service. Oxford Brookes University’s researcher Alla Vovk gave a detailed overview of AR, user interface design and showed capabilities of the Microsoft HoloLens. Finally, David Faulkner, from Dassault Systems, introduced the 3DEXPERIENCE platform and presented the Living Heart project which shows how 3D technologies are transforming science and medicine. From these outstanding talks emerged the potential of interactive technologies, but also the necessity to facilitate the adoption of these technologies within the University.
Next, we will make VR accessible. Applications in education and research are encouraged, and more details will be given at the presentation where attendees can try the HTC VIVE and a selection of the education-related apps available at the Viveport.
To find out more about the available equipment, the loaning service, the VR Room and content provided through Viveport, register now at this link. Places are limited.
Imagine is a series of talks about Augmented Reality (AR) and Virtual Reality (VR); two disruptive technologies that push the limits of imagination. The talks will provide an overview of these technologies, app development and accessible facilities within the University. Each guest speaker will illustrate the use of VR/AR for different applications, such as training, learning, designing and research.
Search here and filter by imagine: for an up to date list.
All talks are held in the IT Services (Banbury Road, Oxford OX2 6NN) from 12:30-13:30
For additional information about the talks and registration:
Imagine: Catching neutrons in Virtual Reality
Imagine: New technologies in the RSL – why create a VR Lending Service?
Imagine: Augmented reality – from spatial interaction to astronaut training
Imagine: The 3DEXPERIENCE – Engineering in the Age of Experience (12/02/2018)
Imagine: Using VR in the real world – offshore wind turbine installation (6/03/2018)
On October 26th, we launched the VR and AR Oxford Hub with the participation of over 50 people from various departments from the University of Oxford as well as external visitors. After interesting talks and engaging discussions with Chris Patton, Aitor Rovira, Stephen Taylor, and Ben Oakley, the evening finished with a networking session and some VR demos from Dell, Stephen and Aitor.
This project aims to create a network of academics, members of staff and students to support and promote their innovative ideas. In the first two months, more than 200 people within the University subscribed to the mailing list of this network expressing their interest in training and hands-on activities. Furthermore, the VR and AR Oxford Hub liaises with companies and other universities, making it the single point of contact for people outside the university.